Shadowman's Twisted Treasury
Here are some helpful tools for your D20 based campaign.
- todo - Shadowman's garden map (color)
- todo - PDFs of the rooms
Below are our suggestions for giving your players hints. Each character should get only one roll against the indicated
DC. Our suggestions are for D & D 3.0 (the original system referenced in the book), D & D 5E and Pathfinder 2'nd edition.
#1 - Pazzli
(pg 9)
D&D 3E
Knowledge/Local - DC15
D&D 3E
Knowledge/Religion - DC18
D&D 3E
Search - DC28
#2 - Way Too Easy
(pg 10)
D&D 3E
Search - DC22
D&D 3E
Concentration - DC15
D&D 3E
Tumble - DC25
#3 - Wise Guys
(pg 12)
D&D 3E
Search - DC24
D&D 3E
Knowledge/Architecture & Engineering - DC22
D&D 3E
Knowledge/Arcana - DC25
#4 - Off Key
(pg 14)
A character of the Bard class gets a +5 advantage on any of these rolls.
D&D 3E
Read Lips - DC18
D&D 3E
Decipher Script - DC22
D&D 3E
Knowledge/Local - DC20
#5 - Good Grammar
(pg 16)
D&D 3E
Search - DC18
D&D 3E
Spot - DC27
D&D 3E
Knowledge/Architecture & Engineering, DC25
#6 - When it Must
(pg 19)
D&D 3E
Search - DC22
D&D 3E
Use Rope- DC15
D&D 3E
Wilderness Lore or Knowledge/Nature, DC17
#7 - Ogres & Ogres & Ogres, Oh My!
(pg 20)
D&D 3E
Search - DC22
D&D 3E
Open Lock - DC23 or Knock spell
D&D 3E
Knowledge/Local or Knowledge/Ogres - DC17
#8 - Clever Dwarf
(pg 22)
A Dwarven character is +5 on all rolls.
D&D 3E
Listen - DC19
D&D 3E
Search - DC22
D&D 3E
Knowledge/History
#9 - Door Ways
(pg 23)
D&D 3E
Speak Language - DC23
D&D 3E
Open Lock - DC22
D&D 3E
Search - DC24
#10 - Longing to Belong
(pg 24)
D&D 3E
Spot - DC24
D&D 3E
Concentration - DC22
D&D 3E
Disable Device - DC23
#11 - Something Strange
(pg 27)
A Bard, Ranger or Rogue is +2 on all these rolls.
D&D 3E
Move Silently - DC18
D&D 3E
Handle Animal - DC22
D&D 3E
Knowledge/Nature or Wilderness Lore- DC24
#12 - Can’t Get Theyah from Heyah
(pg 28)
There is no riddle room for this puzzle.
#13 - Grecian Earnings
(pg 30)
D&D 3E
Speak Languages (Any) - DC19
D&D 3E
Spot - DC22
D&D 3E
Profession/Gambler - DC24
#14 - Magic Scroll
(pg 32)
D&D 3E
Disable Device - DC22
D&D 3E
Listen - DC19
D&D 3E
Open Lock - DC24
#15 - Witch Lid?
(pg 34)
D&D 3E
Spellcraft - DC23
D&D 3E
Knowledge/Arcana - DC25
D&D 3E
Alchemy - DC18
#16 - Road Block
(pg 37)
D&D 3E
Wilderness Lore - DC24
D&D 3E
Spot - DC23
D&D 3E
Handle Animal - DC25
#17 - Out of Order
(pg 38)
D&D 3E
Intuit Direction - DC22
D&D 3E
Spot - DC24
D&D 3E
Use rope - DC25
#18 - Hidden Puzzle
(pg 39)
There is no riddle room for this puzzle.
#19 - Chest Pains - Jewelery Box
(pg 40)
D&D 3E
Disable Device - DC 15
D&D 3E
Search - DC 18
D&D 3E
Concentration - DC 14
#19 - Chest Pains - Dresser from Hell
(pg 41)
D&D 3E
Disable Device - DC19
D&D 3E
Search - DC18
D&D 3E
Concentration - DC24
#20 - Bottoms Up!
(pg 42)
D&D 3E
Concentration - DC18
D&D 3E
Knowledge/Arcana - DC22
D&D 3E
Alchemy - DC19, hint #3, pg 83
#21 - Hangman
(pg 45)
There is no riddle room for this puzzle.
#22 - Caves of Despair
(pg 46)
Darkvision or Dwarven racial class confers a +3 on these rolls.
D&D 3E
Knowledge/Geography - DC17
D&D 3E
Gather Info - DC24
D&D 3E
Intuit Direction - DC19
#23 - A Barrel of Monkeys
(pg 48)
D&D 3E
Open Locks - DC20
D&D 3E
Knowledge/Local - DC24
D&D 3E
Animal Empathy - DC20
#24 - Bingo!
(pg 50)
D&D 3E
Decipher script - DC24
D&D 3E
Search - DC20
D&D 3E
Knowledge/Local - DC23
#25 - Inescapable Chamber of Doom
(pg 51)
D&D 3E
Concentration - DC18
D&D 3E
Knowledge/Architecture & Engineering - DC24
D&D 3E
Disable Device - DC24
#26 - Inefficient
(pg 55)
A character with an ocean-going or fishing background is +3 on these rolls.
D&D 3E
Animal Empathy - DC16
D&D 3E
Spot - DC24
D&D 3E
Speak Language - DC26
#27 - Monster Hall
(pg 56)
D&D 3E
Wilderness Lore - DC25
D&D 3E
Knowledge/Nature - DC22
D&D 3E
Handle Animal - DC25
#28 - It’s not that easy
(pg 58)
D&D 3E
Spot - DC20
D&D 3E
Search - DC24
D&D 3E
Profession/Gambling - DC18
#29 - Lair of the Nommag
(pg 60)
D&D 3E
Concentration - DC22
D&D 3E
Sense motive - DC20
D&D 3E
Profession/Gambling - DC16
#30 - Monastery - Signpost
(pg 62)
D&D 3E
Speak language - DC22
D&D 3E
Search - DC18
D&D 3E
Spot - DC23, hint #3
#30 - Monastery - Fork in the Forest
(pg 64)
D&D 3E
Wilderness Lore - DC18
D&D 3E
Search - DC20
D&D 3E
Concentration - DC24
#30 - Monastery - Knock Knock
(pg 65)
D&D 3E
Disable Device - DC24
D&D 3E
Search - DC23
D&D 3E
Open Lock - DC22
#30 - Monastery - Sword lacking hilt & guard
(pg 66)
D&D 3E
Concentration - DC18
D&D 3E
Knowledge/Architecture & Engineering - DC23
D&D 3E
Search - DC24
#30 - Monastery - Xdmbplf
(pg 67)
D&D 3E
Spot - DC20,
D&D 3E
Speak Language - DC23
D&D 3E
Balance - DC24